ABOUT US
RECITE: ENHANCING STEM TECHNICIAN EDUCATION THROUGH EXTENDED REALITY
Led by St. Cloud State University (SCSU), the Resource Collaborative for Immersive Technologies (RECITE) includes NSF ATE Center CA2VES, Somerset Community College (SCC), NSF ATE Center EARTh, Motlow State Community College (MSCC), and CAST. We seek to improve STEM technician education through the accelerated integration of cutting-edge extended reality technologies into technician classrooms.
OUR VISION
That technicians learn with the most effective technologies for conveying information in a manner best suited for each learner.
OUR MISSION
To create an innovative ecosystem that supports the utilization of extended reality technologies in technician education, fosters new collaborations, develops community standards, and enhances the technician workforce pipeline to ensure U.S. industry competitiveness.
OUR HISTORY
RECITE began operations after receiving NSF funding in late 2023. Our national collaborative consists of academic and industry partners with decades of experience in research, development, and education, with emerging technologies in technical classrooms and community colleges.
RECITE builds on the past efforts of member institutions to advance the use of immersive learning technology. Our efforts will ensure emerging technologies will benefit students at all institutions, especially technical, vocational, and two-year colleges.
OUR TEAM
David Anderson is the Director and Principal Investigator (PI) of the Resource Collaborative for Immersive Technologies (RECITE). He has a strong background in educational technology, leadership, and management, and oversees the project’s alignment with NSF ATE’s objectives. He has been integrating emerging technologies in his classroom since he entered higher education in 2008. In 2019, he began exploring how immersive technologies can impact student learning and has since become a leading advocate for incorporating these technologies in education.
Luis Perez is the Accessibility Lead for RECITE, focusing on ensuring digital inclusivity. Embedded with CAST’s Postsecondary and Workforce Development group, Perez promotes accessible educational materials and technologies to support equitable learning opportunities in his role as CAST’s Disability and Digital Inclusion Lead. His work in this role is informed by his lived experience as a person with a disability and a multilingual learner, working to increase access to career opportunities for underrepresented populations.
Josh Webb is the Industry Outreach Lead for RECITE, and the Associate Director for the NSF ATE EARTh Center. He has extensive XR development expertise, having previously led an AR/VR associate’s degree program. He excels in establishing valuable partnerships between academic institutions and industry to design educational programs that align with market demands. Webb’s proficiency in integrating advanced technologies into training programs ensures students are well-equipped with the necessary skills for success in the rapidly evolving workforce.
Alan Srock is an Associate Professor of Meteorology at SCSU, specializing in the adoption of VR in classroom settings. Within RECITE, Srock’s expertise in developing VR content and training educators on VR software creation supports the project’s goal of developing high-impact educational modules.
Roberta (Robin) Sullivan, as a Teaching and Learning Strategist at the University at Buffalo, applies her instructional design skills to RECITE’s digital pedagogy development. Her focus on effective technology use in education enhances the project’s educational strategies and outcomes.
Sudeep Hegde brings his expertise in resilience engineering to the project, working on designing robust human-machine systems. His involvement ensures that RECITE’s technological solutions are user-friendly and impactful, aligning with educational goals.
Anand K. Gramopadhye, providing institutional support and mentoring, is the PI of the NSF ATE Center CA2VES. His leadership and experience in technical education contribute to guiding the project towards achieving its objectives in workforce development and training.
Kapil Chalil Madathil, Co-PI and XR Research Lead for RECITE, holds the Wilfred P. Tiencken Professorship at Clemson University. His area of expertise lies in applying the knowledge base of human factors engineering to the design and operation of human-machine systems among people and technology. His research encompasses the entire spectrum of system design, ranging from identifying user needs to designing and developing computing systems that inform and motivate user behavior, and empirically evaluating the efficacy of these interventions. Utilizing qualitative and quantitative methodologies, his research strives to understand how humans perceive, make sense of, and interact with human-machine systems.
David Presley manages MSCC’s XR Labs as the XR Content Lead, integrating immersive learning into education. His expertise in designing observational studies and running active VR labs supports the deployment of educational content into coursework, enhancing the use of XR technologies for impactful learning experiences.
Eric Wooldridge, the Professional Development Lead, is a Professor and Director of the Additive Manufacturing program for the Kentucky Community and Technical College System. His extensive background in architectural, mechanical, and manufacturing systems, alongside his focus on additive manufacturing and virtual reality, contributes to professional development and educator training within RECITE.
Bhargav Upadhyay, pursuing a Ph.D. in Industrial Engineering at Clemson University, focuses on the use of XR technologies and AI in training and education. His industry experience and research interests contribute to RECITE’s exploration of innovative training methodologies.
Matthew Chaussee contributes as an industry partner, bringing his expertise as CEO of Be More Colorful. His role involves leveraging immersive media to enhance educational content and experiences, aligning with RECITE’s goals of transforming education through technology.
Mark Gill, Director of the SCSU VizLab,has been focusing on developing immersive experiences that enhance learning through visualization since 2001. His involvement in RECITE centers on looking over the horizon to anticipate how the next generation of XR technologies could impact education.
Kate Rotindo and Shalee Hodgson, senior evaluators from Impact Allies, assess RECITE’s progress and impact. Their expertise in evaluation ensures the project’s objectives are met, providing critical feedback for continuous improvement.